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EA's own totals for every game this club has played — not limited by our snapshot window, and unaffected by the competition filter.
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Bests and worsts across every captured match, scoped by the competition filter. A tie goes to whoever got there first. Click a record to open that match.
Per match, oldest to newest.
Above the line is a winning margin, below is a losing one.
Win rate grouped by how many human players from the club were in the lineup that match (the rest filled by AI). Scoped by the competition filter. A squad size with fewer than 3 matches is dropped -- not enough sample to say anything.
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Game 1 is the first match of a session. Numbered across every competition, so a playoff game after three league games is still game 4.
Goals and assists in the matches captured so far.
EA's per-match player rating, averaged. Bars start at 5.0.
Six rates from the per-match player rows, every player in each. Scoped by the competition filter. A rate with nothing to divide by — no goals, no assists, no matches on one side of the clutch split — is left undefined rather than counted as zero, and its row is dropped from that panel only.
Nine per-90 rates from the newly decoded event codes -- fun awards, not judgments. Scoped by the competition filter. A player under 270 minutes played (about three matches) is left out of that panel only, so a cameo can't post the most extreme rate on the board off one event.
Every pair of teammates with at least 3 shared matches, scoped by the competition filter. "Best duos" compares the win rate when both played to the win rate in matches only one of them did; "Goal-threat pairs" compares their combined output together to what each manages solo. Small sample sizes -- read the match count next to any number, not just the bar.
How the team does with each player in the lineup versus without them, scoped by the competition filter. Needs at least 3 matches on each side, otherwise the player is left out. This shows correlation, not cause: who else played and who the opponent was aren't controlled for.
EA exposes ~144 unlabelled event codes per player per match. These columns are
the ones decode.py has matched to a real stat with enough hand-recorded evidence to
trust -- see data/codebook.json and data/ground_truth/. Grows as more
matches are recorded; nothing here is guessed.
Click any column to sort. Career columns are EA's all-time club totals, which cover more games than we have snapshotted.
Newest first. Click a match to see every player's line from it.